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SELECTED WORK

Work that had to be
right the first time.

Client work is shown with the brand withheld — most of it is under NDA, and I would rather show what I did than whose logo was on it. Full case documentation, including process files and proof sheets, is available on request.

01 — Featured programme

FULL SYSTEM EDITORIAL 3D & MOTION PRINT PRODUCTION DIGITAL

Pro-audio manufacturer — a 20+ SKU product system,
built by one person in six months.

A professional amplifier and module range needed everything at once: a bilingual catalogue system, nineteen manuals, product renders, retail packaging artwork, silkscreen artwork for the enclosures, a website, and the marketing material to launch it. No agency, no junior, no budget for either.

I ran the programme end to end — scoping, scheduling, writing, layout, 3D, prepress, press liaison, web build and the promotion assets. Technical parameters were confirmed with the engineering team; everything else was produced in-house by one pair of hands.

19MANUALS
641PAGES
5LANGUAGES
6MONTHS
On the record: no dieline errors and no files rejected by the converter across the programme. That is not luck — bleed rules, colour specifications and file formats were agreed with the printer before the first artwork was released. The only colour drift that occurred traced back to the press itself, which is where it belongs.

Why the brand is withheld: the range is still in market and the client has not cleared public use. Models, parameters and trademarks are deliberately omitted. The process, the craft and the numbers are not.

02 — What this programme covered

01

Programme management

Six months, one owner. Task breakdown, schedule, cross-department chasing for specs and approvals, version control across dozens of live files.

OUTPUTSchedule, version register, approval record
02

Narrative and bilingual copy

Brand story, quality claims, product messaging, and the architecture that made the catalogue and the site read as one voice in Chinese and English.

OUTPUTCopy master, information architecture
03

Visual system and layout

Grid, type scale and colour rules applied across print, screen and physical product, so that a catalogue page and a web page look like the same company.

OUTPUTLayout templates, colour spec, type rules
04

Manuals — nineteen of them, five languages

641 pages of product documentation. Safety sections localised into Italian, French and Spanish alongside Chinese and English — which means holding a fixed legal text inside a template that has to absorb German-length expansion without breaking.

OUTPUT19 print-ready PDFs, 19 editable sources
05

3D modelling, rendering and animation

Product models built from engineering drawings, then lit and rendered for catalogue, web and motion. Renders had to match the physical enclosures, not the other way round.

OUTPUTModels, renders, animation sequences
06

Photography and motion assets

Product photography, AI-assisted video production, editing and the full promotional asset pack.

OUTPUTOriginals, finished films, asset pack
07

Silkscreen on the enclosure — artwork to finished part

Artwork, film output, proofing, colour judgement against the physical shell, sign-off and acceptance of the delivered part. This is the part of the chain that cannot be faked.

OUTPUTFilm files, proofs, signed-off production parts
08

Website — designed, built, then handed over intact

Built from zero, then rebuilt by an external vendor on an entirely different codebase, from my design. The design survived the handover without drifting. That is the point.

OUTPUTFirst release, design handover, vendor documentation
09

Platform operation and paid promotion

Channel selection, campaign plan, creative production and delivery, then read the numbers and adjusted.

OUTPUTCampaign plan, creative set, performance review

03 — What I did not do

Being clear about the boundary is worth more than a longer list.

04 — More work

Further case studies are being cleared for release. If you need to see a specific category — packaging structures, colour-managed press work, 3D product visualisation, editorial systems — say which one and I will send the relevant files directly.

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